CONTROL TO CATASTROPHE: CAESAR

  1. Overview
  2. Scenarios

Overview

Control to Catastrophe: Caesar is a battle-level miniatures game for ancient and medieval warfare. Get ready to command the great armies of the distant past with this in-depth but easily played game. Armies are divided into Brigades and Brigades into Units. A Unit is one of three sizes with a Combat and Control Value that governs how easily it is controlled and how many dice it throws in Combat modified by circumstance. Can you remember that 4-6 on a six-sided die is always a Shooting or Melee Hit? If you can, you can learn this game.

Control to Catastrophe: Caesar is played on a gridded surface. This both suits the linear and generally contiguous nature of army deployments in pre-modern times and facilitates fast play; no fiddling with rulers. A CtC game usually lasts between 1.5 to 3 hours.

A gridded playing surface is also the ultimate solution to scaling. The same army can be represented with Units that are modelled with large numbers of figures on a big grid or very few figures/stands on a small grid. We have played CtC with Units up to 54 figures strong or the same Units being only 9 figures on a small table. What miniature scale and Unit organization used is totally up to you and does not diminish the size of battle you are fighting.

Join the Control to Catastrophe: Caesar Facebook group to ask questions and share battle reports.

Purchase at Wargame Vault here.

Scenarios

Click on the links below to download scenario PDFs.